The Messy Art Of UX Sketching

By: Wes McDowell | December 13th, 2011 | 1 comment

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Original article by Peiter Buick for Smashing Magazine. Read original article here.

Designers seem to fall into two different camps. The sketchers and the ones who take their creativity straight to the computer. I used to say that I belonged to the latter, but more and more, I find myself starting out the old fashioned way. While my sketches are far from perfect, I do find it helpful to put my ideas onto paper and just see where it takes me.

According to Peiter Buick of Smashing Magazine, you don’t have to be good at drawing to sketch your ideas. Rather it is about establishing a hierarchy, and figuring out what needs to be emphasized over other elements. In his article, he writes:

“When evaluating your sketches, ask yourself, ‘How could I better communicate these thoughts?’ Getting caught up in evaluating your drawing ability is easy, but try to separate the two. Look at your sketch as if it were a poster. What’s the first thing that’s read? Where is the detailed info? Remember, the eye is drawn to the area with the most detail and contrast.”

In case you doubt your ability to sketch effectively, Peiter goes on to show his method of sketching in layers in the video above. This is  a technique that I plan on adopting myself.

Do you sketch your ideas out when you kick off a project?

One Response to The Messy Art Of UX Sketching

  1. I sketch for projects as much as I can. For me, the physical act of chicken scratching your ideas on paper is very important in my creative process. Especially for logo design.

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